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Hagataga

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Description

Repost.. sicne for some reason my Barrage mech that Can be build in the Mw 4 PC game, cant be built in the Drawing Board, I fiddled around with this and am using the same pic, that is a caputer from MechCommander2 game I used to whip the crud outta for years, tunil, with a new computer it woud not work anymore.anyways item is also posted on sarna.net under a 'star leage' challenge? well this is what i devised yah. *sniffs* Enjoy? Battletech blah is (C) fasa! there is no wizkids, Really. >.>

Hagataga

Chassis: Ford CVX 21
Power Plant: Vlar 340 XL (Clan)
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: Lexington Lifters
Jump Capacity: 60 meters
Armor: StarGuard Ferro-Fiberous with CASE
Armament:
2 LRM 15s
2 LB 2-X ACs
4 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Star League Weapons Research
Primary Factory: Terra Firma
Communications System: Tek BattleCom
Targeting and Tracking System: Unknown

Overview:
Vulture, Mad Dog, the later versions of this mech had several
names. Of SLDF build that much was certain but this mecha, massing in
at 85 tons, the mech has the same apperance as the hunched over
reverse legged mech it is based on; even the weapons package is
roughly similar. however at 25 tons heavier this mecha is tough
enough to pound it out with assault classes easily, trading in the
pulse lasers of the smaller version, this one relies on medium ER's
to deal damage at close and medium ranges. Autocannons round out the
mechs up close firepower, the unit carrying dual LB-x AC2's with
cluster rounds for armor chewing. Heat wise the unit runs a little
hot if the lasers are fired all at once, though the small lasers are
mostly resrved for anti elemental or anti infantry use should the
need arise. Often used in hunting packs, the mechas LRM15 racks were
used to pin targets in place while additional units decimated them
with auto cannon fire; typically saving the laser weaponry for a
final blow on a weakened unit. Equppied with jump jets, this mech can
run and leap over structures if need be and this allows it to be air
dropped into target zones. To improve general weapons accuracy a EI
cockpit is included, allowing a pilot to interface and better control
the mech. Movement wise and turning wise the machine has the same
capacty as the smaller Vulture battlemech, though speed is a fraction
slower. Space wise the machine has been purposely designed a half ton
light, this extra space being used to increase the armor arond the
long angled cockpit. In performance tests this mech has been
recoreded to gun down a mixed lance of light and mediums before they
entered primary weapons range, the Hagataga only taking minimal
damage. Even in a one on one assult match, the mechs superior turning
radius and movement profile proved superior to the heavily armed
Awsome battlemech it defeated. Secondary designs include a C3 linking
and detachable ECM pods that can be mounted on the shoulders. While
each unit is somewhat expensive, roughly 21,000,000 C$bills, the
overall production cost from the specalized and rugged design is
lower then the cost of some hevier and lighter battlemechs avalable.

Capabilities:
Missile bombardment along with rapid target removal, well suited
to close or long ranged engagements having both the firepower and the
amor to withstand heavy punishment, or jumpjet away from a contested
threat area to regroup.

Deployment:
SLDF-Losttech during 2800's, later revived by Clan Cloud Cobra.
useage is in either strike assault teams or as secondary units where
the long range fire power can come into play.

Known Variants:
This variant is the final version, as the orginal units dug up,
had no in mounted weapons, rather empty slots for lasers and
ballistic weaponry to be installed. The design was chosen based on
space and weapons effectiveness over a lengthy battle, choosing to
design the machine to be dangerous at long range and deadly at close
ranges.s


Hagataga

Technology Base: - Mixed (Clan Chassis) - Level 3
Equipment Mass
Internal Structure: 8.5
Engine: 340 XL (Clan) 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sinks: 18(36) - (C) Double 8
Gyro: 4
Cockpit: - Enhanced Imaging 3
Armor Factor: 263 - Light Ferro-Fibrous 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 27 41
Center Torso(rear) 13
R/L Torso 18 27
R/L Torso(rear) 9
R/L Arm 14 28
R/L Leg 18 36

Weapons and Ammo Location Critical Tonnage
(C) ER Medium Laser LA 1 1
(C) ER Medium Laser LA 1 1
(C) LB 2-X AC LA 3 5
(C) LB 2-X AC Ammo - Cluster LA 2 2
(C) ER Small Laser LT 1 0.5
(C) LRM 15 LT 2 3.5
(C) LRM 15 Ammo LT 2 2
Jump Jet LL 1 1
Jump Jet RL 1 1
(C) ER Small Laser RT 1 0.5
(C) LRM 15 RT 2 3.5
(C) LRM 15 Ammo RT 2 2
(C) ER Medium Laser RA 1 1
(C) ER Medium Laser RA 1 1
(C) LB 2-X AC RA 3 5
(C) LB 2-X AC Ammo - Cluster RA 2 2
Image size
250x328px 22.01 KB
© 2006 - 2024 LeopoldGarrity
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ROTS-Targe's avatar
I still mourn WizKidz's death, they are the reason I'm so into battleTech.